Thursday, October 25, 2012
Reflection #3
From the minute the tutorial started, I fell in love. I have used Photoshop many times in my life and not only is it super expensive, it is the opposite of user friendly. The fact that it is a bitmap application makes it very difficult for anyone who is not very computer savvy. On the other hand, the fact that Inkscape is a vector graphics editor, and its open source makes it possible for the regular joe to pick it up and run. Once I downloaded the application I went straight to test driving every tool. I love how you can copy images to the clipboard, then stretch them into different shape with ease! I believe the only way I can, and will become better at using this tool is just practice. Making cool poster, or graphics is something I find very interesting, and can always find time for. I loved the idea of Photoshop in high school, but its too difficult for the average joe. I think that from now on, Inkscape IS THE ONLY WAY!!
Tuesday, October 16, 2012
Chapter Summaries
For my Chapter Summaries, I chose
chapters 4, 5, and 6. I will begin with Chapter 4. In my mind, three key
concepts of Chapter 4 are obviously digital tools that support learning, being
using a computer as a tutor, using a computer as a mind tool, and lastly, using
the computer as conversational support. As stated in the text “when using
technology as a tutor, the software explicitly teaches or provides practice
with a specific body of content.” When using technology as a mind tool, it
serves as a tool for organization, simulation, visualization, and finally
knowledge-building. Finally when using technology as support for conversation
the software promotes conversations among learners and in turn helps group and
community learning. I would use technology as a tutor in my classroom. I use
technology as a tutor every day to learn so I know that incorporating it in my
lessons would be very easy.
In Chapter 5, they “focused on
planning for technology-enriched learning experiences that support students in
setting goals, managing their own learning, and assessing their progress.” It
preached using the GAME plan to help up illustrate how we can plan and manage.
It also said that there are different ways to use technologies, whether it is,
individually, in small groups, or in a whole-group setting. In my field of teaching, the only way I would
be able to use any of this is maybe small groups working on a project together.
Finally Chapter 6, three main
concepts are using data to inform instruction, using universal design for
learning, and assistive technologies. Those methods are very useful for
technology based classes; however, my field is more of an application based
class environment. So I’m not sure if this would benefit me.
Tuesday, October 2, 2012
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