For my Chapter Summaries, I chose
chapters 4, 5, and 6. I will begin with Chapter 4. In my mind, three key
concepts of Chapter 4 are obviously digital tools that support learning, being
using a computer as a tutor, using a computer as a mind tool, and lastly, using
the computer as conversational support. As stated in the text “when using
technology as a tutor, the software explicitly teaches or provides practice
with a specific body of content.” When using technology as a mind tool, it
serves as a tool for organization, simulation, visualization, and finally
knowledge-building. Finally when using technology as support for conversation
the software promotes conversations among learners and in turn helps group and
community learning. I would use technology as a tutor in my classroom. I use
technology as a tutor every day to learn so I know that incorporating it in my
lessons would be very easy.
In Chapter 5, they “focused on
planning for technology-enriched learning experiences that support students in
setting goals, managing their own learning, and assessing their progress.” It
preached using the GAME plan to help up illustrate how we can plan and manage.
It also said that there are different ways to use technologies, whether it is,
individually, in small groups, or in a whole-group setting. In my field of teaching, the only way I would
be able to use any of this is maybe small groups working on a project together.
Finally Chapter 6, three main
concepts are using data to inform instruction, using universal design for
learning, and assistive technologies. Those methods are very useful for
technology based classes; however, my field is more of an application based
class environment. So I’m not sure if this would benefit me.
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