Tuesday, October 16, 2012

Chapter Summaries


For my Chapter Summaries, I chose chapters 4, 5, and 6. I will begin with Chapter 4. In my mind, three key concepts of Chapter 4 are obviously digital tools that support learning, being using a computer as a tutor, using a computer as a mind tool, and lastly, using the computer as conversational support. As stated in the text “when using technology as a tutor, the software explicitly teaches or provides practice with a specific body of content.” When using technology as a mind tool, it serves as a tool for organization, simulation, visualization, and finally knowledge-building. Finally when using technology as support for conversation the software promotes conversations among learners and in turn helps group and community learning. I would use technology as a tutor in my classroom. I use technology as a tutor every day to learn so I know that incorporating it in my lessons would be very easy.
              In Chapter 5, they “focused on planning for technology-enriched learning experiences that support students in setting goals, managing their own learning, and assessing their progress.” It preached using the GAME plan to help up illustrate how we can plan and manage. It also said that there are different ways to use technologies, whether it is, individually, in small groups, or in a whole-group setting.  In my field of teaching, the only way I would be able to use any of this is maybe small groups working on a project together.

Finally Chapter 6, three main concepts are using data to inform instruction, using universal design for learning, and assistive technologies. Those methods are very useful for technology based classes; however, my field is more of an application based class environment. So I’m not sure if this would benefit me.

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